brazerzkidaieyes.blogg.se

Shards of war tactics
Shards of war tactics











In my opinion, it just doesn’t seem to mesh well with the action-oriented combat that most of these games feature. I’ve never been a fan of the point-and-click movement that a majority of MOBAs make use of. Personally, I much prefer the WASD movement – WASD movement is part of the reason that Smite is my favorite MOBA to date. The controls remind me a great deal of AirMech. If things continue like this, I can’t wait to see how well the controls are working at launch. And this was much to my surprise, as I was expecting something much more choppy and clunky from a game at this stage in development. Except on rare occasions, the controls have been some of the most responsive and smooth I’ve ever experience in MOBA. So far, the controls in Shards of War have proven to be quite intuitive. Which brings up something else different – you don’t level up individually, your team levels up as a whole. For example, a Team Level D item becomes available when your team reaches level 10.

shards of war tactics

As your team progresses in levels, you can purchase these gears based on their gear level. After crafting a piece of gear or an item, you can then apply it to your loadout. This is because you’ll need to craft gear before you can use it in a match. This is a nice improvement to the usual “First Win of the Day” bonus that most MOBAs go with.Īs I mentioned, there are craft items in the game. There’s also a tab for events, so I’m assuming that they’ll have special events that happen from time to time. Already they have the frameworks for this available for play. Speaking of which, there appears to be the ability to craft items. Such as missions that can be completed to receive currency or special chests that can be opened for stuff like crafting materials. However, Shards of War is aiming for an average of twenty minutes in game length. Most MOBAs go with thirty-to-forty minute matches, sometimes longer. The shorter matches are another difference. Next would be the way loadouts work, as it’s a bit different than the usual. After that, you probably asked, “Why should I care about yet another MOBA?” So, what makes this different from all the other games in this genre? Well, first would be the sci-fi dystopian future setting of the game – quite different than the fantasy theme that most go with. If you’re like me, you probably groaned when you learned about yet another MOBA project. Sure, there are some things that make the archetypes stand apart from other games, but for the most part if you’re familiar with playing tanks from a game like League of Legends, you’ll get used to them in Shards of War fairly quick.

shards of war tactics shards of war tactics

The archetypes are the same for the most part – you still have attackers, tanks, and supports. Like most MOBAs, Shards of War has a theme or back-story surrounding their “heroes.” Here, the Sentinels are warriors from alternate realities taken from their own realities and placed in Empire City to do battle. So far, there have been ten revealed Sentinels. The end goal of Shards of War is to redefine the MOBA, so let’s see if they’re on the right track. The game makes use of WASD controls, twitch-action combat, and relatively short match times compared to other games in the genre.

shards of war tactics

You will take control of a Sentinel, a warrior sent to Empire City from an alternate reality, to do battle. Instead of the usual fantasy-theme of most MOBAs, Shards of War will be going with a sci-fi theme. Shards of War is an up-and-coming “Next Generation MOBA” brought to us by BIGPOINT, currently in alpha.













Shards of war tactics